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Adobe: Creative Cloud Product Innovation
Cloud & DevOps20 MonthsAdobe

Adobe: Creative Cloud Product Innovation

BairesDev provided expert C++ and Cloud engineers to help Adobe build high-performance collaborative features within the Creative Cloud suite.

Overview

The story
behind it

Adobe sought to transform their desktop-centric design suite into a truly collaborative, cloud-first platform. This required deep low-level engineering and a robust DevOps foundation to support real-time sync.

+28%
Feature Velocity
<50ms
Sync Latency
99.8%
Build Reliability
-25%
User Load Time
The Challenge

What stood in the way

Enabling real-time collaborative editing on massive graphic files while ensuring sub-millisecond sync across geographically distributed teams.

Our Solution

How we made it happen

We utilized WebAssembly to bring native C++ performance to the browser and implemented a Geo-distributed backend on AWS using Terraform for infrastructure as code.

Key Results

Impact that speaks

10M+

Users Impacted

Successfully rolled out new collaboration features to millions of active subscribers.

40%

Cost Reduction

Optimized the render farm infrastructure leading to significant AWS cost savings.

15%

Market Speed

Reduced the time from feature conception to production deployment across the suite.

Gallery

A closer look

Adobe: Creative Cloud Product Innovation gallery 1
Adobe: Creative Cloud Product Innovation gallery 2
Features

What we
delivered

Every feature was built with purpose, performance, and user experience at its core.

WebAssembly Core Engines
Real-Time Sync Protocol
Geo-Distributed Ops
Auto-Scaling Render Farm
Immutable Infra Design
Version History Engine
Binary Delta Sync
Cross-Device Continuity
Tech Stack

Tools & technologies

C++JavaScriptWebAssemblyAWSTerraformJenkinsC#
Timeline

From concept to launch

Phase 1

WASM POC

Proving the viability of complex C++ image processing in a browser environment.

Phase 2

Infra Orchestration

Developing a global Terraform-driven cloud architecture for real-time asset sync.

Phase 3

Delta Engine Build

Creating a custom protocol for syncing only changed pixels rather than whole files.

Phase 4

Suite Integration

Iteratively deploying the collaboration engine across Illustrator, Photoshop, and XD.

FAQ

Common questions

Ready to start?

Let's build something remarkable together

We'd love to discuss how we can help bring your vision to life. Our team has extensive experience across AI, web, mobile, and cloud technologies.

Start a conversation